Project: MyWorld

Project: MyWorld is the “Placebook” for a next generation of social games.
Project: MyWorld turns the real world into a 3D social gaming experience. Project: MyWorld is a platform for creating a virtual version of the real world and combining it with 3D online gaming and social networks and media.

Peccato che Realtime Worlds, gli sviluppatori di APB e di questo “gioco” siano falliti due giorni fa e quindi Project: My World è sospeso e praticamente annullato.

Da una fonte interna:

MyWorld is an innocent bystander caught up in the demise of APB. Which is a real shame, because it is genuinely ground breaking, though not aimed at the traditional gamer audience. It was going great guns over the last year or so, coming on leaps and bounds, impressing everyone who saw it.

MyWorld might as well have been a different company – there was very little staff overlap on the two projects, they worked under entirely different production methodologies, and because we were not the next in line for release we received very little attention from the execs (which was a good thing, to be honest).

We knew that time was limited, and tried to encourage management to go the ‘google-style beta route – release a limited, but polished core feature set early, and iterate. What happens to it from here on out is not clear, but without the people who wrote it, the code isn’t worth a damn, so I can’t see the project being picked up.

Management tried to get a publisher onboard to fund continued development, but the time scales involved meant that was always unlikely, despite some considerable interest from potential partners. God knows what will happen to it now the team are gone. Probably nothing.

Years of my life were poured into that project, but it was a blast to make, and at least it was made public so I can point and say, “I helped make that”.

Fonte: Rock, Paper, Shotgun