BrainHex: scopri che tipo di gamer sei


BrainHex is the new player satisfaction model by International Hobo, the acclaimed company behind 21st Century Game Design, Game Writing: Narrative Skills for Videogames (with the IGDA Game Writers SIG) and Beyond Game Design: Nine Steps Towards Better Videogames (with some of the leading names in videogames).
This new player model depicts gameplay behaviour in terms of seven key elements in the human nervous systems – the hippocampus and sensory cortices, the amygdala, epinephrine, norepinephrine, the orbito-frontal cortex, the hypothalamus, and the nucleus accumbens.

Un test di personalità per capire che tipo di videogamer sei, una serie di domande sul tipo di emozione e gratificazione che cercate dal gioco, in singolo, in coppia o in MMORPG, in base alle quali riceverete un punteggio per ciascuna delle seguenti classi:
# Seeker (Seek): finding wonderful and curious things is what the Seeker enjoys. This stimulates the part of the brain that processes sensory information (the sensory cortices) as well as the memory association centres (hippocampus). This produces a chemical called endomorphin whenever we see something interesting or curious. The circle at the top of the icon thus represents this interest mechanism.
# Survivor (Escape): some people hate feeling terror, but some people really enjoy the intense excitement of escaping from a terrifying threat. Fear is an experience produced by a particular part of the brain known as the amygdala. The large diamond to the left of the icon represents the amygdala, and the experience of fear.
# Daredevil (Rush): this play style is all about the thrill of the chase, the excitement of risk taking and generally living on the edge. Excitement of any kind involves adrenalin, which is technically known as epinephrine. This is represented by the small diamond to the left of the icon, which is lit up for the Survivor, Daredevil and Conqueror classes, since these all involve excitement.
# Mastermind (Solve): a fiendish puzzle that defies solution or a problem that requires strategy to overcome is the essence of fun to this class. Whenever we face puzzles or must devise strategies, the decision centre of the brain (the orbito-frontal cortex) is involved. This is represented by the square on the BrainHex icon. Because the decision centre is very closely tied to the reward centre (see below) the Mastermind class shows both the circles in the centre lit up (most other classes show only one circle in the centre lit up).
# Conqueror (Defeat): some players aren’t satisfied with winning easily – they want to struggle against adversity and fight tooth and nail for victory. When we are up against impossible odds, the body produces both epinephrine (adrenalin) and norepinephrine. This latter chemical riles us up, gets us angry and motivated, and when we eventually earn victory the result is especially rewarding. It is represented by the small diamond on the right of the icon. Like the Mastermind, the rewards of struggling against adversity are particular intense so both circles in the centre are lit up in the Conqueror class icon.
# Socialiser (Relate): people are fun to the Socialiser – they like talking to them, they like helping them, they like being around them. There is a part of the brain known as the hypothalamus which serves as the social centre of the brian. The hypothalamus is represented by the large diamond on the right of the icon. When relating positively with other people, a chemical known as oxytocin is produced from this region, which gives a feeling of unity. This in turn is rewarding, and hence the Socialiser icon also has one of the centre circles lit up.
# Achiever (Collect): the Achiever is the most goal-oriented of all the classes, and players who enjoy this play style will collect and complete everything they can find – no grind is too arduous for such a player! All the individual classes involve the pleasure centre (nucleus accumbens) which is shown in the centre of the BrianHex icon as a double-line circle. Three of the patterns – Mastermind, Conqueror and Achiever – have both of the circles lit up to show that they are especially rewarding, and hence addictive. All the others have a single circle lit up in the centre.

In base al punteggio otterrete anche una “mappatura” del profilo sullo schema raffigurato sopra.
Se lo sapete indicate anche il vostro indicatore di personalità Myers-Briggs (MBTI), se avete fatto qualche test psicologico, colloquio aziendale o roba del genere dovreste sapere di che si tratta.

PS: io sono Daredevil/Daredevil-Mastermind.

You like rushing around at heights or high speed while you are still in control as well as solving puzzles and devising strategies.
According to your results, there are few play experiences that you strongly dislike.

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