3D Multi-touch Prototype for Augmented & Virtual Reality


In this video I demonstrate the 3D interaction prototype that I have developed during my Master Thesis at Fraunhofer FIT in Bonn, Germany. The system uses a depth sensing camera, which is based on the time-of-flight principle and measures phase shifts of a reflected infrared signal. My contribution is the computer vision algorithm, the gesture recognition technique as well as the concept and implementation of the demo application.

Via Wired.
Kinect trema…

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